Tools and Dev
The following is a collection of tools and researches I've done. Some are purely personal, others are based on a project or request, so they aren't all necessarily available to download.
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Tool to simplify the creation of fake reflection in Nuke. It creates a reflected version of the input camera based on the position of a plane, this one can be moved and animated.
I’ve been looking into building some more complex shader in Nuke, only using the scanline render.
Here is my first attempt on creating a shader with SSS to simulate Jade
An utility tool to apply a lens distortion to a track.
Can be applied to any 2D animation (tracking, transform, animation from a reconcile3D node, etc…)
Just connect the lens distortion node, copy/link your animation, and it generated a curve for you.
You can also directly generate a new transform node.
This was a personal challenge :)
I was looking for a way to create an expression based geometry displayed as a point cloud in Nuke.
After the cylinder and the cone, here is the sphere !